This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
nice modeling.
the ears look like thy could use a little work. but its hard to tell from those angles.
the croutch area of the jeans look a little off.
texturing looks great :tup:
Hey there thanks for your C&C. Ill post some more views up later
I think I may have to fix pants up, it does look kind of funny. And no I didnt use Maya cloth its just plain polys.
Dude
Overall nice model, but...I think his head is rather long or the eyes are too far up towards his forehead. It looks a little odd there and also the pants could do with making longer over the boots and maybe cut some creases in there, as they look like they're hovering at the moment.
Hey Thanks Jango I took your advice and fixed his head and pants to even out the proportions. I also added some wrinkles to the pants a bit more and lengthened it to make it look like its not floating. I didnt add any to the jacket as I feel it doesnt need more cause I wanted a puffy winter jacket type look. Ive also added a pic that i used as ref.
Looks very nice man. Maybe the laces don't look great, they are a bit flat like this. And they seem to be a bit floating above the thing underneath it (don't know what it's called ).
Daandrumz: Its called the Tongue dude, also it looks fine I would say as I wear my trainers very similar during the summer. Nice n Loose, also laces look fine, as not all are round.
thnx for the 'tongue' (I'm dutch). In the last picture it's much better. But when you wear the shoes, the laces and all will always be right on top of the tongue, and first here they were like floating.
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