Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 21-01-2003 , 07:31 PM
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Piggy-style creature

Heres my second poly creature. Thinks he looks pretty much of a pic. user added image

And I happend to save a smoothed version over my mesh, thats why no gums for the teeth.

What do you think ?

# 2 21-01-2003 , 08:19 PM
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A few more "bags" under the eyes, and he would be quite funny I think, making the eyes match the sagging face (wide jaw).

Just a thought, I hope you dont mind. (It was the first that came to my thought)


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# 3 21-01-2003 , 08:22 PM
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good start. The thing that sticks out the most to me is his teeth. Give him some gums, show the teeth extruding from them, etc. user added image

Keep it up!

# 4 21-01-2003 , 09:09 PM
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tried to do what you both said....

# 5 22-01-2003 , 11:33 PM
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What do you think? Which modelling skills do I need to improve ?


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# 6 23-01-2003 , 10:55 PM
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The top of the head is too sharp. I think it should be rounder, more like the shape of a skull.


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# 7 24-01-2003 , 05:17 PM
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Youre right danny.

Unfortunately the model wont be further developed, as I have messed up by saving at smoothed version over my origainal mesh.

I will rather start up a new one than spend a lifetime simplifying the model.

Thanks for the comments all of you.


Kühl
# 8 24-01-2003 , 05:25 PM
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good start.... I would take away the sharpness on it on the mouth / forehead and top of head - the bag under his eye looks a little to deep..

but its a good start. Do you want me to move this thread into wips for you?

# 9 24-01-2003 , 05:37 PM
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Thank for the comments Kev.

I am gradually sorry that I cant get any further with this model after all the good feedback.

Dont need to move the thread... He wont be developed any further.

Kühl


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