Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-01-2010 , 11:41 AM
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Reflections

playing around with some old model and i came across a problem.The reflections on this car look terrible anyone know of a how to fix this

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# 2 30-01-2010 , 12:20 PM
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Whats the shader and lighting setup?


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# 3 30-01-2010 , 06:51 PM
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I think it's reflecting the physical sky. Try using HDRI and see if it fixes it.


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# 4 31-01-2010 , 04:45 AM
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actually i am using an hdri image with one directional light.dont know why there are wierd spots on the bonnet/bumper area

# 5 31-01-2010 , 05:35 AM
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Originally posted by murambi
actually i am using an hdri image with one directional light.dont know why there are wierd spots on the bonnet/bumper area

Whats the shader setup on the car?


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# 6 31-01-2010 , 05:49 AM
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its a mi_car paint shader with a custom ramp node mapped to the reflection channel

# 7 31-01-2010 , 06:44 AM
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played around with the point density and got this wierd lights

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# 8 31-01-2010 , 08:56 AM
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Ha that kinda looks cool. I remember getting some glowing weirdness like that some time ago while experimenting with the old MR shaders but I can't reproduce that with the car paint.


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