Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 31 19-06-2004 , 12:27 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
I merged the UVs as above.. and have started to paint the initial color channel ..

Attached Images

Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 32 19-06-2004 , 09:02 AM
RubberChicken's Avatar
Subscriber
Join Date: May 2004
Location: That place with all those people
Posts: 1,041
Nice looking, but the texture dosnt quite seem like an old mans skin would look, I cant quite place my finger on it...


Watch Space Wars at www.3dden.co.uk now!
__________________________

My pin number is XXXX
# 33 19-06-2004 , 09:21 AM
Zyk0tiK's Avatar
Registered User
Join Date: Aug 2003
Posts: 800
yeah i definately agree, old people have sorta a faded slightly browner skin... dont get me wrong, it looks damned awesome, but the skin looks young.

# 34 19-06-2004 , 12:29 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
I know, that will be fixed, currently its only to layout the basic skin colors and deviations in the skin.. it will all be turned down to a more brown/greyish look when I have painted the stuff I need to have ..

Basicly you can call it "aging the texture" user added image


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 35 20-06-2004 , 12:01 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
ok, now we are getting somewhere!

Still a lot of work left, but this is starting to look good now..

Still need to:

- Clean up Bump map for artifacts
- Paint veins and stuff in Color map
- Paint eye area with darker color around the eye/eyelash area
- Paint Specular map
- Paint Reflection map
- Paint Translucency map
- further adjustments of color map .. like adding some green/blue to the surface, so it will look more "worn"..

hmm.. probarbly more user added image

Attached Images

Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 36 20-06-2004 , 02:59 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
AHHHHHHHHH!!!!! It looks like the skin is deteriating off him. Any way good work!


Imagination is more important than knowledge.
# 37 20-06-2004 , 04:56 AM
IAmThaGuvNa's Avatar
Registered User
Join Date: May 2004
Posts: 198
wooooooooooooooooooah, nice

# 38 20-06-2004 , 05:01 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Thanks .. With the specularity added, I think it will become rather nice user added image


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 39 20-06-2004 , 08:27 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Some specularity maps added,
Played a bit with the bump maps,
Made some Translucency maps,
Added a spotlight
Turned down GI_Joe lights due to adding the spotlight

Still need to :

- Paint spots of "dirt" or "pimples" on his face
- Paint dark red'ish color at the eye area
- Paint the green/blue areas on the color map
- Paint veins
- Paint darker Grey'ish at the beard region, to simulate the beard stubs.
- Create the water in his eyes
- paint eyebrows.

Attached Images

Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 40 20-06-2004 , 10:30 AM
RubberChicken's Avatar
Subscriber
Join Date: May 2004
Location: That place with all those people
Posts: 1,041
Wow thats really nice, he definitly looks old now.


Watch Space Wars at www.3dden.co.uk now!
__________________________

My pin number is XXXX
# 41 20-06-2004 , 11:54 AM
stedo's Avatar
Subscriber
Join Date: Jul 2003
Location: Sweden
Posts: 148
That is indeed nice!
one suggestion: turn the nose in the same red as you are going to paind the eye-areas. Actually, turn the whole thing more red.. user added image

- S


Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
# 42 20-06-2004 , 01:06 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
That's great cali! I'm with stedo, the whole head might be a little bit too much towards yellow...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 43 20-06-2004 , 06:56 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
A bit more Red'ish, more 3D painting done.. lots more adjustments to the skin added aswell..

man, I think one can keep tweaking forever !

Attached Images

Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 44 20-06-2004 , 07:10 PM
stedo's Avatar
Subscriber
Join Date: Jul 2003
Location: Sweden
Posts: 148
cool user added image
if i hold my hand in front of the head, and black out the upper part, the lower part looks incredibly good. The upper part including the eyes differ some in color/wrinkle detail though.

love to see more progress user added image

- S


Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
# 45 20-06-2004 , 08:20 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Yeah, I still have to tweak the bump mapping on the top part

Also, I am gonna experiment with some new thought for creating hair, so lets see how they go.. under any circumstance, his head will be covered with hair, of some kind..


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads