Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 08-11-2015 , 12:45 PM
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Join Date: Nov 2015
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Adding mib_amb_occlusion to surface shader

Hello again. When I add mib_amb_occlusion node to a surface shader without changing any settings at all, all I get is black. It looks like this when I try to render it.

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# 2 08-11-2015 , 01:26 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
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You need to use mental ray to render it, as the mib_amb_occlusion is a mental ray node.

# 3 08-11-2015 , 02:14 PM
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In the tutorial it shows the render result in the viewport. How could I do that?

# 4 08-11-2015 , 02:15 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
What do you mean, rendered in the viewport? You can turn on viewport ambient occlusion by clicking the little panel icon that looks like ambient occlusion.

# 5 08-11-2015 , 02:43 PM
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Join Date: Nov 2015
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In the tutorial video the instructor has an option to see the rendered result in the viewport but doesn't say how to do so. How would I be able to do so?(turning on ambient occlusion doesn't help)

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