Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-03-2005 , 09:02 AM
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diego the ninja

this is diego...haven't textured it yet but the rig's already finished...i'm thingking of animating it first .
comments are most welcome.tnx

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# 2 18-03-2005 , 12:20 PM
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Looking good man.

Because it isn't fully textured the eye jumps out a little.
Maybe U could try having the same effect when it is textured (the eye being the one thing telling stuff about his character and all user added image)

greetz 4ng3l

# 3 19-03-2005 , 01:56 AM
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tnx

tnx for the comment..ill keep that in mind man.user added image

# 4 19-03-2005 , 03:11 AM
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# 5 05-05-2005 , 10:28 PM
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Looks Great! How did you do the eye texture, was it in Photoshop?user added image

# 6 06-05-2005 , 11:59 PM
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its a good job on the geo.

# 7 07-05-2005 , 07:17 PM
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A word of warning, I would advise texturing before you rig or the textures will 'swim' when you animate it.

Otherwise, nice model overall

_J

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