Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 24-05-2008 , 02:14 PM
murambi's Avatar
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DISPLACEMENT MAP/NORMAL

HI guys im modeling a low res mesh of a human form the thing is i kinda cant find the difference between a normal map and a displacement...SO im confused which method to use to get the best visual look for the low-res mesh

# 2 24-05-2008 , 10:17 PM
NeoStrider's Avatar
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Location: Cleveland, Ohio (USA)
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displacement actually alters the mesh, increasing tesselation and such. if you want low poly mesh, stick to normal maps.


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