Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 12-03-2004 , 09:50 PM

Deleting History...

I have a model I'm working on now that is over 4 MB...and since I have gone in and cleaned up a lot of my beginner's surfaced errors and excess polygons, I know it should be smaller. I'm sure it is the fact that the history keeps growing. My question is, what are the "do's" and "don'ts" of deleting history? I hesitate to delete history because I've spend a lot of time on this project and last time I deleted history, I lost my head...litteraly...for those of you who seen my poly head post.
Thanks,
-- Dan

# 2 12-03-2004 , 10:07 PM
Kurt's Avatar
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Join Date: May 2002
Location: Niagara Falls, Canada
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My rule for deleting history on a mesh is make sure its at the lowest base mesh. (SAVE A FILE BEFORE DELETEING) and if im happy with it, then i'll delete history. That way i can smooth the model after word and know I can go back down to base mesh in the channel box.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 13-03-2004 , 02:03 AM
Darkware's Avatar
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Join Date: Oct 2002
Location: USA
Posts: 1,172
If have have any deformers in use and plan to use them for animation later, deleting history will sever the connection your deformer has with its object meaning that you will not be able to modify the deformer to deform your object anymore. It might do the same for lattices and such, but I'm not entirely sure.

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