Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
how do I import a file such as a jpeg or bmp into hypershade? When I do file-> import i just get a image of the image itself in some fcheck thingy.
pls help a nub
I might be misunderstanding the question, but if you want a file texture, create a blinn or lambert and click the checkered box beside the color attribute in the attribute editor. Then click file in the pop-up box and browse to your jpeg or bmp. Hope that helps.
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