Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-10-2002 , 02:00 AM
raul's Avatar
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Join Date: Jul 2002
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difuse? specular map? bump map?

okay ive heard that, when teturing they want you to apply all three of these. so how do you go about doing it?

i have used a bump map before. how does the specular map work? and is difuse map, the one next to color?

help..user added image

# 2 03-10-2002 , 07:48 AM
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