Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 31-05-2006 , 04:49 PM
dannyngan's Avatar
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154

Job Openings at Amaze Entertainment

Attention all you 3D artists and animators (working, aspiring, and otherwise)! Amaze Entertainment is looking for talented people to fill two open positions on our art teams.

The first is a general 3D artist position with a leaning towards effects work. Think water splashes, exploding boxes, breaking columns, motion trails, etc. Technical proficiency in Maya is desirable. Some of the effect work will be done in Maya, some with our in-house game engine. Solid modeling and texturing skills are also good to have for potential non-effects tasks.

The second position is an animator. A strong grasp of and the ability to demonstrate the principles of animation is at the top of the list. Also important is the ability to hit different styles, i.e. cartoony, realistic, and some combination of the two. Experience working with cinematics helpful. Working knowledge of character animation in Maya is a plus. I won’t bother listing more requirements, because a demo reel means more than a resume.

These positions are somewhere between entry- and mid-level. We are not looking for senior people at this time. The 3D artist position is on a contract basis with the possibility of moving to regular full-time. The animator is a regular full-time position. Recent or soon-to-be graduates could qualify if their work is up to snuff.

For both positions, a strong portfolio and/or demo reel is of the utmost importance. Web sites are preferable, since more people can easily look at them. Game experience is a plus but not absolutely required. Other important job things include being a team player, being able to take direction/critique, being able to work with minimal direction, being able to manage your time, and, of course, being genuinely interested in making great games.

If you’re interested in either of these positions, please feel free to email me at dannyngan@gmail.com with your information, a resume, and a link to your portfolio/reel. We’re trying to fill these positions ASAP, so don’t wait too long.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 2 31-05-2006 , 09:43 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
Any studios in the UK? user added image
Those are some cool opportunities for people on these forums - good luck to whoever applies user added image

Si


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 3 01-06-2006 , 08:30 PM
dannyngan's Avatar
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Sorry, no UK studios. It would be cool though. user added image

To followup on my original post, the positions are for our Kirkland, WA, USA office (just a short hop east of Seattle). We do provide health benefits, 401k, stock options, flexible vacation times, and a really great work atmosphere. Not to mention the free drinks and snacks, pool tables, arcade games, and, oh yeah, actually working on video games. user added image


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 4 03-06-2006 , 03:50 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
dang. i wish i was on the west coast.

user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads