Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-02-2005 , 09:02 PM
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Mirror reflections are blurry

Mirro has been created but reflected objects appear blurry? Is there someway around this?

Thanks

# 2 19-02-2005 , 09:30 AM
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Can you show us the problem?

Some possiblities:
Render resolution quality too low
Raytracing too low
Reflectivitiy too low



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# 3 19-02-2005 , 05:47 PM
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Sure thing, I hope you can help.

Test-1 image depicts a mirror surface with some spheres reflecting (for reference) and a polygonal cube with an image applied to its surface (las meninas painting). The spheres don't seem to reflect as blurry but the painting does? So I'm not so sure the "mirror" material is the problem? Maybe it is though.

I will subsequently attach test-2 that shows the opposite angle view of the painting that needs to be reflected in the mirror. Please next post for ths image.

Thank you so much for your help!


Sean

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# 4 19-02-2005 , 05:48 PM
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test-2

In this view we can see that the image (painting resolution) is not blurry.

Your thoughts?

Thanks again

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# 5 19-02-2005 , 06:39 PM
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which renderer are you using? If you're using Mental Ray, check the mirrors reflection blur attribute.



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# 6 19-02-2005 , 06:50 PM
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I was using maya software. I've actually never used mental ray. I did just try mental ray though and the frame did not render. My render screen came up grey? Not sure what happened? Any thoughts?

Thanks!

# 7 19-02-2005 , 06:56 PM
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Ahhh HA! I figured it out!

I redered using maya software. The problem: the material I created with the painting (image)...well, in the file attributes there is a "filter" setting. My filter setting was switched to "quadratic". I turned off the filter and the image reflects quite nicely.

Thank you very much for your help!

Sean

# 8 19-02-2005 , 06:58 PM
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Cool! Glad you found your answer and posted it as well. Keep on truckin'



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# 9 19-02-2005 , 07:01 PM
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here it is...still needs tweaking..but the major hang-up is in the bag!

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