Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 31 27-04-2003 , 05:40 AM
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Wow, your job is so great ... ( it's in improvement from the first image)
But i think it'd be more realistic if you put some points of glow on the buttons to illustrate their material like metal or plastic .... just my subjective opinion , then.
However, it attracted the first place, just go ahead.


Thank you for giving me a hand!!!
# 32 27-04-2003 , 12:53 PM
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here's an update - messedaround with the textures of the buttons.

Perfect - cheers, will def add some sort of glow for the final render.

M - the navigate buttons look strange because the texture is on a flat plane then the button shape is a transparent shader on top - as the buttons are modelled on the actual phone - not sure if I achieved the look totally but it's an effort of sorts user added image


cheers

Rich
# 33 27-04-2003 , 06:25 PM
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slight update - added a bit of glow to the number buttons - to imitate the light coming from them - this is nearly finished for me - might mess around with DOF from a diff angle - to add to the final mix/render

C&C welcome


cheers

Rich
# 34 27-04-2003 , 07:24 PM
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here's a DOF shot - looks better than I thought it would user added image

the glow on the buttons don't look right, but hat can be sorted - i hope- might have to remove it


cheers

Rich

Last edited by cb8rwh; 27-04-2003 at 07:27 PM.
# 35 27-04-2003 , 08:05 PM
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DOF....M told me something about it.
Looks much better with DOF.

# 36 27-04-2003 , 08:51 PM
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great work cb8rwh.

just out if interest what size is your texture map? It looks as though it could do with being a bit bigger. Just my thoughts

Alan


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Currently working on: Your Highness

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# 37 27-04-2003 , 09:00 PM
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it's 1024*1024 - you reckon I should go to 2048?


cheers

Rich
# 38 28-04-2003 , 12:02 AM
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here's another DOF - better than the first one (i think so anyway)


cheers

Rich
# 39 28-04-2003 , 04:52 AM
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wow i missed that last few posts. NICE WORK!!! Looks great with the glow and DOF!!! I actually have NO crits for the latest render, better go work on my metal dude!



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# 40 28-04-2003 , 11:53 AM
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yeah definatley go for 2048, your map should always be twice as big as your object will appear on the screen (or something like that!) So yeh I would make a new map and make it 2048.

user added image
Alan


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Currently working on: Your Highness

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# 41 28-04-2003 , 02:54 PM
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wow, that dof render was great, just bring the camera down a little so that we can see that charger area user added image. From that angle it looks more real than ever.. so i think in the angle before hand that was farther away, you had your lighting set up wrong user added image. Also, the phone to me just looks like its floating user added image.. i dont know why. Try upping the shadows? Just ideas user added image.


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# 42 29-04-2003 , 12:20 AM
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latest renders - restarted the lighting - added more def to the GI_Joe shadows (cheers M)

these are the two views that will be in the final render

have still to redo the texture to 2048 but will give it a blast - what effect should that have on the look?


cheers

Rich
# 43 29-04-2003 , 08:32 PM
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messing with a diff background user added image

am I allowed to use diff backgrounds or does it have to be a plain one?


cheers

Rich

Last edited by cb8rwh; 29-04-2003 at 08:35 PM.
# 44 29-04-2003 , 10:12 PM
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what about the DOF, too much??


cheers

Rich
# 45 30-04-2003 , 11:00 PM
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Final render


cheers

Rich
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