This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
In My opinion I think it's in proportion it's just that the muscles are all a little exagerated and need to be blended into the body a little more.
The angle of the render doesn't do it an favours proportion wise.
Started texturing the body, the way that i texture is i create a displacement map in zbrush an i use that in photoshop to create the highlight and shadows of the body.
Here is the color map and what i am talking about, it isn't finished because i still need to put texture on it, the way that i do it is that i use texture from photos.
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