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Old 01-12-2004, 02:47 AM   #16
Turbo Dan
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can you explain what settings you used when rendering thoes test images, was it mental ray?
what did you have for settings to make it look clay-like like that
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Old 01-12-2004, 02:56 AM   #17
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Hey TurboDan. About the renders, I'm afraid it's nothing real fancy. Yes, it is Mental Ray. I have a poly sphere wraped around the scene with an HDRI image of a sky on its ambient color. Then I just turned off the visibility of that sphere, and set my render settings to global illumination and final gather. Just make sure to set a light in there with 0 intensity so Maya doesn't make it's default light. And render away. There are some pretty good tutorials on you can take a look at.
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Old 01-12-2004, 03:10 AM   #18
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i just have one thing to say: OMG OMG OMG OMG OMG!!!
how may i ask you you get it to look so realistic? i can never seem to get that touch too it that pushes it over the edge
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