Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 06-07-2011 , 09:34 AM
Registered User
Join Date: Apr 2011
Posts: 21

How to inverse/mirror graph editor splines

I friend of mine showed me how to do this at work. But I've now forgotten and lost touch with him. It was a very simple expression where you selected the spline you wanted in the graph editor typed something like *-1 in the numerical field and Maya would inverse those keys.

Can anyone tell me what it was?

Thanks in advance


Pete B

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off