This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
... i just use bryce for that stuff... because it is super easy to get the type of thing you want... then when done with that you can export the objects into a 3ds? (i think) form an import the to the program of your choice... >_<
yay! i helped
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