This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
i made some wings, because:
1. wings are badass
2. My brother and I might be making a game (MMO) if all falls into place, but I have no idea if it will.
Despite the improbability of our making the game, I still thought wings would be cool to make.
What do you all think of the wings? the texture, proportioning?
any comments welcome:
1) as this a game model I know you want it low poly but I think more detail is needed to give the wings some shape, so I`ll say you`ll need transpent maps on them.
2) the thickness of the wings - seems like they are too thick
great, thanks!
one question:
Transpent, is that a typo of transparent, or something all together different? if its different, i dont know what that is.
And thank you for your comments
EDIT**: Urgh, jees, you're right about the thickness of the wings, I just looked and they are way too thick.
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