Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 11-05-2007 , 04:21 AM
Registered User
Join Date: May 2006
Posts: 64

cub mapping?

what is the best way to map a cube, 6 sided planner? Spherical just looks ugly.

# 2 11-05-2007 , 04:48 AM
Registered User
Join Date: May 2006
Posts: 64
Never mind I seem to get spherical working ok.

# 3 11-05-2007 , 09:33 AM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
i would say either let maya map it for you, or do automatic mapping and then sew UVs or break UVs as you see fit.


Accept no substitutions.
# 4 11-05-2007 , 07:23 PM
Registered User
Join Date: May 2006
Posts: 64
thx NeoStrider the automatic and sewing did it.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads