Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 01-10-2015 , 10:05 PM
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Skinned animated rig suddenly is unskinned HELP!!!

I have a Rig that was made for me. I am animating with it with no problem in Maya 2016 except when i save it. Sometime when I open the last saved session the rig loads up but when i playback through the timeline the animation plays but the rig is no longer skinned to the skeleton. The skeleton moves through the animation leaving the model behind.

I keep having to go back to previous versions until i find one that still is Skinned and start over from that point again. Here is an example of my problem.

Does anyone know how to keep this from happening?

Attached Files
File Type: zip skinning problem.mov.zip (231.3 KB, 248 views)
# 2 02-10-2015 , 12:25 PM
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have you upgraded to SP3?


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# 3 03-10-2015 , 01:46 AM
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No I haven't I will try that thanks!

# 4 05-10-2015 , 01:12 AM
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thank you so much it worked!!!!!

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