This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
yeah, I'm not satisfied at all, first, because it doesnt fit my design, and second that my mesh is becoming unmanageable. Im away from Maya now, so I'll probably use Silo to work on this for now.
im sure you know what is a good mesh so you should try to take a front and side view of your model and draw the right line so it could help you figure out how your mesh is suppose to look like.
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