This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I don't know if it's the best way but it is a way nonetheless;
first create a curve along the line of the rollercoaster then create a new camera
select curve and camera press F2 ==>animate==>motionpaths==>attach to motionpath
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