Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-01-2008 , 04:50 AM
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Join Date: Nov 2007
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Senna Mclaren mp4-8

I'm still missing brake disk assembly,I have no idea what they look like, brackets to hold the rear wing and some advertisements on the sides and I still need to map and texture the tires and floor boards.

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# 2 14-01-2008 , 11:59 AM
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looking real nice danyp127 how many polys you at just curious and would you mind posting a wire

# 3 14-01-2008 , 07:15 PM
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yeah - nice job so far - will look really cool with some decent textures. user added image

# 4 14-01-2008 , 07:20 PM
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Hey, I didn't see this sat here..

Looking really good! The modeling is solid.

Looking forward to seeing how you tackle the Wheel mounts/ Brake assembly/ what ever it's called user added image


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# 5 15-01-2008 , 05:23 PM
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Here's the wires for the car. It comes in at roughly 35k faces. I know its a little excessive for suck a simple shape. I started out with a low poly version and converted it to sub-ds and used the crease function.

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Testing out the materials, some quick renders.

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Also the suspensions are just temporary, I plan on rebuilding them. Those are just for helping visualize the car.

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