Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 06-01-2003 , 11:21 AM
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Creature Feature

Hi Gang

Here is my first all-Maya character effort from the 'Maya 4 Fundamentals' book. I wanted to model a character in Maya and then rig and animate him to get a real feel for the program rather than just dabbling with it.

The texturing needs work, I don't quite know how to texture in Maya yet. His eyes are that colour cos he drinks to barrels of grog a day. It's not crappy use shaders...he, he.

I have just finished putting a basic rig on the character and will be presenting him doing a walk by then end of this week - I hope! The next tricky bit will be rigging the hands and creating morph shapes for the head - aaaghhhhhhhhhhh!!!


Tickety boo and ta ta for a bit...
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# 2 06-01-2003 , 11:52 AM
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Nice work, Gazz. Like what you've done so far.

# 3 06-01-2003 , 08:37 PM
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Looks like fun gazzamataz!
I look forward to hear more about this.


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# 4 07-01-2003 , 02:03 AM
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morphs for the head as well. lord y lordy. ive got to that too. i like it bro. keep um coming. much better than that little gremlin dude.

# 5 07-01-2003 , 09:54 AM
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Raul you wanna watch what you say about the little gremlin dude - Alf - he is very sensitive, whats more this is his BIG BROTHER and he has a BAD TEMPER!!! What do you expect from drinking two barrels of grog a day - he, he!

Attempting walk cycle today and playing with animation curves and expressions, although I am not sure about expressions I think they can make things look a bit automated...

I've attached a close up of the face, it probably needs more modelling and definately work on the texturing but I want concerntrate on the animation side first.

BTW, can you attach more than one file at a time for posting? I cannot seem to work it out.


Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
# 6 08-01-2003 , 04:42 PM
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First quickie preview as to how my walk cycle is coming along... it's getting there! I have done loads of walk cycles but that was in A:M doing it in Maya means learning the program - that's the tricky bit!

I am finding lots of little oddities happening (eyeballs going crossed) but that is my lack of knowledge of the software...


Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
# 7 08-01-2003 , 05:46 PM
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lord in heaven . beautiful. so do you anything else but trolls. hahha love it man.

# 8 09-01-2003 , 09:50 AM
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What do you mean trolls? It's me!!! Ya I do seem to be stuck on Green Men but I do other stuff. Must be 'The Lord of the Rings' going around in me head.

Want to see other stuff look at me website:

https://www.gazzamataz.com

It's all dinosaurs and spiders!


Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
# 9 09-01-2003 , 02:34 PM
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great job.. with your skills in kinemics, i'd love to see you add more detail soon. You will rock.


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# 10 09-01-2003 , 03:41 PM
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Thanks Iron Tick, it's nice getting a bit of feedback.

To be quite honest I am trying to get a real feel for modeling, animating and texturing in Maya. I am used to Animation Master but got a bit disillusioned with it due to it's bugginess. The new version 10 seems to have resolved these issues and I still love some of the tools in it but I am comparing all the time with Maya. Maya hasn't crashed on me yet!

Sometimes, however, I feel like quiting on Maya and going back to A:M because it seems a bit overly complicated but I still keep coming back for more so something must be working... user added image


Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
# 11 09-01-2003 , 04:15 PM
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your skin weights look really nice! As far as the animation the walk cycle looks well done to, but I would recomend adding some up and down movements on the shoulders, they look a little stiff. Looks good,
Brian


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