Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 19-08-2006 , 05:22 PM
03leighfield's Avatar
Registered User
Join Date: Aug 2006
Location: In the Maya World
Posts: 6

help with texturing....

hi everyone,

i've just finished my first ever model in any 3d program!!!!

user added image

Now, im moving onto something totally new... texturing :headbang: ...

I can't do it lol, any good tutorials about texturing (free)? How can i make a nice shiny realistic surface? Also, how can i make a glowing part?! thx in advance... I know im probably the worst here... (At the moment user added image )

03.


# 2 19-08-2006 , 06:07 PM
esion's Avatar
Registered User
Join Date: Mar 2006
Posts: 255
Well for shiny metal you can either do a DGS material with a HDRI map...that will looks the most realistic but also probably the hardest to do...(this is a great tutorial for that: https://www.highend3d.com/maya/tutori...ray/241-1.html).

Or you can make a phong material that looks like a metal, as seen in my small tutorial here: https://forum.simplymaya.com/showthre...threadid=22503 (PM me with your email if you want the tutorial that I wrote).

As for a glowy material, here is a video tutorial from gnomon: https://www.gnomononline.com/tutorial.php?category_id=5 it talks about glowing materials...here is also a pretty cool tutorial that could be fun to mess around with: https://www.motiondesign.biz/sss_start.html This one would be pretty cool too: https://www.cgarena.com/freestuff/tut...ips/index.html

In any case mental ray is the way to go for texturing realism...just keep practicing tutorials and texturing will eventually come....

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