Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 05-05-2007 , 02:33 PM
Registered User
Join Date: Apr 2007
Posts: 5

basic animation issue

So I'm animating a skeleton. It's set up as a character set with with the auto-key button on. I want for example:

pelvis translates Z frames 1-10. pelvis translates Y fr. 10-15. but what happens, is pelvis translates Y from 1-15 rather than 10-15. Everything I change screws up previous keyframes, if I go back and fix them, it screws up what comes after. What am I doing wrong here? Thanks

-Tang

# 2 06-05-2007 , 01:38 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Break the connections to any pervious set animations, turn off autokey and start again.


Chris (formerly R@nSiD)
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