Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-11-2003 , 09:51 PM
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Speed Question

Right, I have my animation and it all going great. The thing is that I want certain parts to go faster. Im sure someone as already asked this question before and im sorry for asking again.

If anyone can help me I would be more thankful

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# 2 17-11-2003 , 01:50 AM
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Well, there are 4 main ways:

- Select your keys in the graph editor/timeline or dope sheet, and make it a clip in TRAX.
In Trax, you can do ease-in and ease-out kind of stuff.

- Select your animated object(s), open the graph editor, right-click in it there, and choose VIEW-FRAME ALL, then select a key and you will see that each key has "handles" that appear when you select them.
These "tangent" handles allow you to do many, many things.
So many in fact, that I'm suggesting you check the docs regarding all the inner-workings of using the graph editor, and working with the keyframes/tangents inside themuser added image

- Select your animated object, and in the timeline at the bottom, red lines will appear where you set keyframes.
Select them, and move them to the right to slow down an animation, move them to the left to speed it upuser added image
*Check the docs for LOTS more info regarding that as well because you are messing with keyed channels doing it that way, as opposed to the dope sheet or graph editor that let you mess with individual keyable attributes for an objectuser added image

and lastly,

- Check the docs for "Path Animation".

Lots of ways to control speed in there too.

Good luck!


Israel "Izzy" Long
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# 3 17-11-2003 , 10:15 PM
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Wow mate, cheers for all the info. I have had a breif look at your suggestion and I think the one I want is the first. The animation I have is good, it's just needs the whole thing speeding up in places.

So it TRAX abother program I have to get?!

And is making a clip different to rendering frames and then making a movie out of them?

_LIVID


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# 4 18-11-2003 , 04:23 AM
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Sadly, I've never used it, as It is mainly for Character animation work, and I do more dynamics type of stuff at the moment...

Mike Mckinley might have a better answer to that one than I woulduser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 5 18-11-2003 , 06:06 AM
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The time line adjusting is the fastest way... but you have to make sure that you are scaling all the objects at the same time if you dont you will have a lot of weird stuff happing and your animation wont be in-sync.

The easiest way to make sure everything gets scaled is add all the animated objects in your scene are places in a character set, this way all the parts will scale together.


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