Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 03-12-2003 , 06:08 PM
fire_master's Avatar
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2d textures...

ok
so i just figured out how to use 2D textures on my models
yay for me huh...
but mow i need to know if there is any way to make the textures transparent after they have been applied
i am trying to make glass that you can see through so i could reely use your help
thanks.
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Imagination will always lead to knowledge, while knowledge may not necessarily bring fourth imagination.
# 2 03-12-2003 , 06:40 PM
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you need to use the transparency channel in the texture node itself. You can apply a greyscale image to that to get your transparency.

Alan


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# 3 04-12-2003 , 12:31 AM
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thanx Alan!


Imagination will always lead to knowledge, while knowledge may not necessarily bring fourth imagination.
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