Yes, I have a couple of directional lights, and one ambiant light.
In the picture is the initial model, just fine, and smoothed one, black.
Now, If I do something as simple as cutting one single face with split polygon tool, the model goes black in ytthe viewports, and renders black as well, or rather texture-less.
This is not a texture issue, as the texture works fine on other models, and the model reacts the same with dfferent textures.
Now why render with Hardware Maya? Not sure - in the end I am aiming at a movie, so a series of IFF images that I would like to be of good quality...
It is all a lie, and the rest is vanity