Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 31-03-2010 , 02:29 PM
Dr.Polygon's Avatar
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Joint limits and IK problems

I'd like to use IK and joint limits at the same time, but my rig goes nuts with limits on the bones. Is there a right way to do this?
Thanks

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