Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
well lusifer is just one big poly mesh now.. and for the lingth of his tail, and wings. I was thinking 2048 wouldn't be enufe.. but so its supoto be ? I'v seen some models in other places and the texutres are out of this world, so I had thought they were very high res..
I was thinking about a render on the order of 1600 buy 1200, if I have him standing filling 2/3's of that thats 900 but thin to streach the map so nothing streeks thats about 40% more in his hight.. so thats rufly 1300 right there.. so yeah I could get his body in a 2048 square but what about the wings and tail ?
even if I go for a 1 to 1 pixle, I still would rather stay away from boxyness if some part of him is close to the camara..
right ??
haven't textured befor so I don't know.. maybe my asumptions are off..
Maya's sliders do stop at 2048 (for example when exporting uv snapshot) but it doesn't mean it's the max size. You could make a bigger image in photoshop for example and import it as file texture as usual. Bare in mind that you may encounter some rendering trouble with lots of hi-res textures. Rendering from command line can help here though...
Oh cool. Thanks kbrown. do you know what or if there is a top limit to the size of the texture ? just wondering..
rendering troubles with the hi-res ? like ram probs ? just wandering if you could give some examples of what to expect..
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