This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
100% agree with that.. i used to use booleans but now i lothe them. I guess its exactly the same if you use union and the mesh's arnt touching .. but then again... why take the risk... polygons>combine =D
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