Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-08-2006 , 03:35 AM
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Objects importing as single mesh. How to avoid?

I am trying to import this model into Maja:
https://gunpoint-3d.com/model-PBoat.html

but if I translate it into .obj format using Qick3D Pro and import it, I get the message that a single mesh was created, which makes selective shading of all the parts impossible.

How can I solve this?

Thanks, Graham

# 2 24-08-2006 , 07:36 AM
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UV mapping?


Accept no substitutions.
# 3 24-08-2006 , 09:21 PM
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I'll have to look into that user added image

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