Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 05-08-2009 , 10:52 PM
elephantinc's Avatar
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Created walk cycle trax clip, how do I use it?

this is a problem I have been struggling with for quite some time. I have a trax clip of a walk cycle, but I have no idea how to use it. I have managed to import it onto the skeleton and it works, but the character just walks on the spot. How do you get it to walk forward or in a different direction? Or did I miss something out earlier?

# 2 06-08-2009 , 04:13 PM
bendingiscool's Avatar
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Location: London
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Have a master control over the skeleton, then you can use that to move the character around the scene and have the skeleton still cycle its animation.

Chris

# 3 06-08-2009 , 05:40 PM
elephantinc's Avatar
Level 32 pachyderm
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Thanks user added image
Now I know why no one answered, its a basic rigging thing isnt it and not a trax thing? (now I have kurts tutorial on rigging and am watching it now, so will actually be able to rig something properly)
Finally I can animate! :attn: :attn:

user added image

# 4 07-08-2009 , 05:12 PM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
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Sorry to be a pain, but what exactly is a master control? Is it just a control for the root? (It wasnt mentioned in the tutorial user added image )

# 5 10-08-2009 , 12:16 PM
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It's simply a curve you draw on the base of the character which is a master/parent to all your controlcurves in the rig, when you select that you select the entire character and can move, scale and rotate around in the scene.

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