Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 28-01-2009 , 03:54 PM
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Join Date: Dec 2008
Posts: 2

Modelling Blood Cells

Hi guys, after being inspired by House to make some medical effects I was hoping to create some red blood cells running through the blood stream.

I've found a nice tutorial with 3D Max using Noise and stretch but I can't seem to figure what to do in Maya. Using Extrude and what not doesnt give the blood cell the "organic" vibe.

Its almost too symetrical, any ideas to get that distorted view or should I use a displacement map to set it alight?

# 2 28-01-2009 , 04:08 PM
bendingiscool's Avatar
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Join Date: Jul 2006
Location: London
Posts: 567
Not sure exactly what type of blood cell look your after but if its the basic shape then getting a nurbs sphere, scaling in Y and then moving some of the the cv's around should be simple enough.

If your talking about the texture, then a fairly basic bump map should work for it. Not sure how detailed you want them to be but maybe looking into doing 'Sub Surface Scattering' render pass to give it the slight transluscence it has.

Chris

# 3 28-01-2009 , 04:39 PM
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Join Date: Dec 2008
Posts: 2
I found soft modification of the sphere gave the organic look.. but thanks for the advice, I will post my work in the appropriate forum soon!

Justin

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