This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
The goal is to have one texture which is mapped several times on each face of a cube, without having tons of image files because it is memory consuming.
So i plan to use one image file filtered by opacity masks.
Today man, tomorrow bird...i already have the plumage
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