Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-01-2004 , 12:44 PM
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Fluids Question !

well i was thinking abt fluids effects....we can use its ocean feature to demostrate oceans.....but we always get a look like the middle of the ocean....
lets i want to create an ocean's shore like waves coming and the going back.....

Any Suggestions..?


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# 2 26-01-2004 , 02:58 PM
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create collision with an object, and then key the wake


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# 3 26-01-2004 , 04:47 PM
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Plus, in the ocean shader/texture you can key the amount of foam that happens when you need it as welluser added image


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# 4 26-01-2004 , 07:20 PM
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yeah i have tried doing that......but still it does...works good
well i want to do an effects.....that is in PS game "Final Fantasy 8"
starting sequence....a coast of sea....water does'nt collide with something it just moves over the coast ....like a beach....from near less water and as u move on the water gives u look that its getting deeper...

like a camera movement from shores to ......the deepes ocean...
.....hope u understand.


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