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Old 20-04-2004, 07:32 PM   #226
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Yesterday i was almost gpoing to freak out ,I was doing a cylindrical maping to her head and tried on a checker just tto see how it looks .and oh my god for hours I thought she could never be texture coz every single poly face had a diff color size etc .the point was stupid me I had several maps on her .ugh
then i deleted them and stuck to one .pffff
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Old 20-04-2004, 10:10 PM   #227
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I think you should just try to polymap using uv's. There's a great free tutorial from Michel @ his website http://www.mtmckinley.net/
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Old 20-04-2004, 10:27 PM   #228
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Hi Anita

I just read that you're texturing the face and have spent hours tweaking, I hope you did just one half of it only then flipped your UVs. Also the top of the head Just do a Planar on Y axis

Saves Hours of Hell!!!

Later
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Old 21-04-2004, 01:42 AM   #229
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thankx for the site peltra.
jango yeah I'll do that.we still couldnt figure out how to make the hair nice in shave for some reason it was going throuh the head too
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Old 21-04-2004, 02:17 AM   #230
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Its because you didn't set a collision object to the head. Do that, and it will probably work.

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Old 21-04-2004, 02:48 AM   #231
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ughh that the prblem we did do collision
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Old 21-04-2004, 02:51 AM   #232
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still cheking out wrong stuff in the mean time
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Old 21-04-2004, 09:32 AM   #233
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Anita

Check your surface normals are facing the right way, Edit Poly Menu>Normals>Set to Face

This should help...

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Old 21-04-2004, 07:13 PM   #234
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hmm just did they're all facing the right way .....we're going to dry doing something else ..
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Old 22-04-2004, 12:21 AM   #235
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Hmm... I don't know whats wrong with it. Maybe you should talk to michel @ mtmckinleynet@hotmail.com

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Old 22-04-2004, 02:44 AM   #236
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peltra I gave my file to my friend he said he's working things out
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Old 22-04-2004, 03:11 AM   #237
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Ok. Thats good. Man I wish I had some friends that knew maya. Oh well. I found a thing you should fix in the model. The eye brows on your model look too mad, while the rest of her face is normal. That would make it alot more realistic.

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Old 23-04-2004, 11:19 PM   #238
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working on the body while waiting for the hair to be done
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Old 23-04-2004, 11:23 PM   #239
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Very shapely anita .. did you use reference images ? I have looked for shapely references but haven't been able to find anything I like .She is coming along great btw
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Old 23-04-2004, 11:29 PM   #240
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thankx js ..uh for body ,no reference image thats why i might have some tings misplaced but with ur critic help maybe u can point them out
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