Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 22-03-2004 , 09:51 PM
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Seams

How do I get rid of the seam you get when you combine 2 halfs??

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# 2 23-03-2004 , 01:34 AM
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Your halves may be one complete object, but geometry-wise, they aren't connected at all if you didn't merge vertices. Select all vertices in the middle, then choose EditCpolygons>MergeVertices(options box) and set the value to a very low number so that the vertices overlapping each other near the seam will merge.

# 3 23-03-2004 , 08:29 AM
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Thats the thing I have merged all the verts but it still looks the same?

# 4 23-03-2004 , 01:19 PM
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Make sure the normals of both halves are the same direction.

SOften edges.

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