Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-09-2002 , 10:29 PM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480

Bones and legs, grr

hello pp user added image
i just have a question about skeleton structures for biped characters user added image
this leg, its got all the bone i want, but im having some trouble doing the Roll SDK attribute for it because to do so, i would require the heel and those bones to pivot AROUND the 2nd bone from the end of the foot, at the moment when i rotate that bone, it just rotates the toes, i want to rotate everything b4 that bone so its like someone lifting their foot off the ground but with JUST their toes touching the floor


- Simon

My Website: www.Glass-Prison.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads