Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 11-06-2004 , 06:02 AM
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Originally posted by Dragonhawk
Yeah man i rule lol.... well this here is my current status of my dragon YEAH ....( sorry I'm just happy)

come on Martin.....
user added image user added image

good job btw.

i always knew u had it in u.
i'll take u off my iggy list for that :p

# 17 11-06-2004 , 08:58 AM
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Miks are you crazy?

U MEAN I SHALL INVERT THE NORMALS THERE IF THEY ARE NOT POINTING OUT?

Miks:

Show me an image of the thing u mean in morrorwind cause i didn't see there any dragon or something like that...I have completly made it on my own and only with the help of the reference image....

vlad:

DOes that mean i was on your iggy (ignore?) list? oh not good...but thanks for that...bye

# 18 11-06-2004 , 09:13 AM
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Thats coming along very well. Good work.


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# 19 11-06-2004 , 09:46 AM
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I'm goint to like this a lot user added image I'm looking forwar to seeing the finished work


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# 20 11-06-2004 , 01:55 PM
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Normals seem o.k. ....donno what's wrong...maybe they are not planar enough...

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# 21 11-06-2004 , 03:25 PM
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Might just need to adjust their softening with the Soften/Harden Edges command.

# 22 11-06-2004 , 03:30 PM
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And i used this day again for this challenge only...man maya makes addicted!!!i made the mouth longer in order to give him more a aerodynamic look and take the stabil and fat appearance away.I also added a cornet on the top of the mouth (actually it was a tip by a schoolgirl). An attentive Viewer would recognize that i added a stitch in the center as well.I think ill complete all the stitches...
to you think they are more like hair or more like a long stitch/cornet?like on a triceratops....???

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# 23 11-06-2004 , 03:44 PM
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oh cool someone answered in my thread what an honour! well i use the soften /harden tool now of course!!!lemme see........

# 24 11-06-2004 , 08:43 PM
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average normals might work as well..

# 25 11-06-2004 , 08:57 PM
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i made the are over the eye and tweaked the whole model a bit...and i already made a few teeth not visible on the pic....
need comments....

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# 26 11-06-2004 , 09:05 PM
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Originally posted by vladimirjp
come on Martin.....
user added image user added image


what the? I am serious! and i don't wanna ask where you have your model from for the challenge this June! and i dont wanna ask for the missing wip images.... i have em!!!

btw: i dont recognize that u put me off your iggy list.....

# 27 11-06-2004 , 09:41 PM
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Nobody would think that this was made by me ,Dragonhawk, but my dreams came true!!!HAHAHAHAH

well i added detail on the top of the nose and a few teeth are visible...

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# 28 11-06-2004 , 09:45 PM
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yeah and here comes the snmoothed front view...yeah i rule

vlad: i really rule you see now?haha

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# 29 11-06-2004 , 10:10 PM
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Yup you sure do rule user added image


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# 30 11-06-2004 , 10:12 PM
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Originally posted by vladimirjp
come on Martin.....
user added image user added image

good job btw.

i always knew u had it in u.
i'll take u off my iggy list for that :p

I was being sarcastic Martin... user added image

Originally posted by Dragonhawk
vlad: i really rule you see now?haha

No U don't !

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