Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-08-2004 , 07:50 AM
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First(ish) Head- Geometry

After several abysmal attempts at making a head- or at least something with two eyes, a nose and a mouth- I think I'm finally on to a winner. This isn't my first model in maya, but it is the first one that looks any good.

I've been looking at the WIP section for hints and tips (a special thanks to Jango and Vladimirjp - check their posts on Peltra's RPG character) and this is what I came up with. The question is:

Which model has the better geometry from for the back of the head?

One is from the radial method and the other I arrived at following Mike's poly head tutorial.

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# 2 24-08-2004 , 01:09 PM
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No 2 is way better IMHO!

Have you tried Kurt NURB-POLY-SUBDIV technique? it works well.

# 3 24-08-2004 , 01:12 PM
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I also agree the 2nd one is alot better.


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# 4 24-08-2004 , 01:31 PM
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thanx, I thought as much but all i seem to see everywhere is big ups for complete radial geometry.

thanx again.

now I just have to learn how to perfect the nose...

ps. I love Kurts technique, the 2nd head was a combination of kurts nurbs-poly-subd's and mikes almost poly by poly method

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