This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
They need some refraction occuring within them, which semi depends on the density of an object. Theres a glass objects thread around here somewhere thats quite good for it.
As for how to do that in maya... er... well its not quite my thing :o
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off