This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
i have a piece of geometry, and when I unwrap it and place the numbered checker material on it, the numbers are back to front, so I can flip the UVs so they show correctly, but then that makes the shaded UVs red, I'm not sure which way around is correct, is it better/worse for the numbers on the texture to be back to front (or is it better/worse for the shaded UV to be red?)
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