Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 18-04-2014 , 12:45 PM
nickynacky's Avatar
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Join Date: Apr 2012
Posts: 83

red shaded UVs question

hi all,

i have a piece of geometry, and when I unwrap it and place the numbered checker material on it, the numbers are back to front, so I can flip the UVs so they show correctly, but then that makes the shaded UVs red, I'm not sure which way around is correct, is it better/worse for the numbers on the texture to be back to front (or is it better/worse for the shaded UV to be red?)

any advice appreciated!
thanks
nicky

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# 2 18-04-2014 , 12:54 PM
mickhah's Avatar
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Join Date: Apr 2011
Location: Dortmund, Germany
Posts: 229
UVs should always be blue. if it's blue and the texture is flipped, then probably the normals direction is wrong. you have to check it.

# 3 18-04-2014 , 01:44 PM
nickynacky's Avatar
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Join Date: Apr 2012
Posts: 83
reversed the normals and now is all right, thanks!

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