Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 04-01-2005 , 09:27 PM
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so much hatred in the world :p

by the way dragon hawk this is a really awsome character so far.

talk to you later on msn


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# 32 04-01-2005 , 09:50 PM
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There's no reason you can't be a fanboy of both.:p I am a huge HL2 and H2 fan!user added image

# 33 07-01-2005 , 12:23 AM
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lol rubber chicken. Im with you their but i do like Halo 2. Great work so far.


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# 34 07-01-2005 , 08:12 AM
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Good work man , I love it soo far !!! You are good!

# 35 09-01-2005 , 05:50 PM
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thx guys,

I didnt slept the last time ....i just had a few virus problems and still need to fix something...the problem is i cant use msn anymore user added image only icq.....well this is my process

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# 36 09-01-2005 , 06:45 PM
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looks like there is a little too much topology on the mesh.


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# 37 10-01-2005 , 02:45 PM
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topology?if u mean the input nodes...if u mean that there are too much history ...then i ll delete it because the save file wont me this big anymore.
If you mean my model plz tell me what i shall change....Are too much polys on the stomach or what??

# 38 10-01-2005 , 03:31 PM
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Yeah, you have some unneccesary geometry there. Keep it up!

# 39 10-01-2005 , 08:36 PM
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This is coming along very well. Like some of the other people said you have quite a few polys on there that you don't need.


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# 40 26-01-2005 , 11:10 AM
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I need to get it done this week...
4022Tris user added image

This took so incredible long.....
I hope all the long time will have a purpouse....

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# 41 26-01-2005 , 01:09 PM
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Looking good! The proportions seem just a tad off... Maybe lengthen the legs? Not sure. Also, the arms seem a little "bubbly".

# 42 26-01-2005 , 06:47 PM
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tried to get proportions right and to remove the "blobbyness" ....is that right now ?? cause i want to go over to unwrapping....plz fast response.

# 43 26-01-2005 , 06:49 PM
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opps forget the image...

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# 44 26-01-2005 , 10:41 PM
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I think your mesh can be simplified plenty still. Especially around the abdomen and visor and legs, where you have a fair bit of geometry you don't need. Try softening some the edges and you'll see how much you can get rid of. Also you might to want to think about how you're gonna rig this guy. It looks like you may have problems getting realistic deformations at the shoulders. Perhaps you should add some more definition there or modify what you've got.

Other than that its lookin good. Look forward to seeing it textured.user added image

# 45 26-01-2005 , 11:19 PM
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Good job dude.


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