Any one know how to create Iconic Controllers, also known as Control Curves? They're outlines of Cubes or Shapes that surround certain areas of a character's body and are linked to animation controls for that particular area (especially feet and hands).
Why or how they're Curves I don't know, Anyway...anybody know how they're created, or know of any character setup tutorials that explain these controllers?
on the cover of the book, the main character (in the red t-shirt) has outlined shapes surrounding parts of his body that are used as animation controls, supposedly easier than rotating joints (are joints so hard to rotate?)
Anyone know anything about these type of controllers?
not 100% sure, but are they just locators with attributes assigned to them? but just different shapes?
or are they like lattice deformers which deform the part of the body theyre attached to?
i believe the books say theyre not software specific, which means not nessecarily done in maya, i have seen those round things in MAX, theyre called gizmos, they function the same as locators (tho there are exceptions which i wont get into)
i mite b able to tell you how to do it (in maya), not the way they might mention in the book, but a way around it/similar to it if I knew what theyre used for
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