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Old 09-10-2002, 03:46 PM   #1
Markuz
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Smile Minority Report - Department of Precrime LOGO (+3d image)

Hi!

Here's my finished work of the "Department of Precrime - District of Columbia" Symbol used in Minority Report.

I think only the font is improvable, but I haven't found the right one anywhere. If you know the name of the right font used in the original logo, please tell me.

Regards

Markuz

Last edited by Markuz : 13-10-2002 at 11:00 AM.
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Old 09-10-2002, 03:59 PM   #2
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very sweet mate!

nice and crisp. I like it! how long did you spend on it?
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Old 09-10-2002, 08:21 PM   #3
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Thanx for the compliment.
I guess I've worked on it about 6 hours or so...
I could write a short tutorial if anyone wants me to do, scince it isn't very complex.

Best Regards

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Old 09-10-2002, 09:01 PM   #4
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I'd like a short tutorial of that, if you have the time to design one.
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Old 09-10-2002, 11:34 PM   #5
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nice man.. i haven't seen it yet.. but hope to, maybe this weekend..
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Old 10-10-2002, 02:04 PM   #6
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Ok, then I think I'll create a short Tut soon. Not today,becuse I'll have a test tomorrow. But to be able to follow the tut, you can prepare yourself by downloading the "create-tube" (not really nessesary) and "bevel-plus" mel script at highend3d.com...

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Old 10-10-2002, 02:18 PM   #7
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Ah.. BTW: The Logo can be seen on the inside of the booklet of the (superb) Soundtrack from the movie.

The lightening can also be improved! Any suggestions?
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Old 10-10-2002, 07:57 PM   #8
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How about some different/differential materials?
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Old 11-10-2002, 03:06 PM   #9
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Hi!

Well, I do not know, if you are aware of the look of the original Logo, but it is really all in one colour. But I used 2 shaders, one rough (e.g. background) and a glossy one (e.g. for the letters)...
Any other suggestions about the lightening probably?

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Old 11-10-2002, 06:01 PM   #10
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You could try to give it some kind of moody lighting. I haven't seen the movie so I don't know... How about some interesting reflections on the surface?
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Old 11-10-2002, 10:03 PM   #11
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Oh, I haven't seen the Minority Report yet. I didnt know the logo was plain.

But I have a tip regarding the NURBS aspect of this model. I saw this right now. The tesselation should be set to double or more, as the rings in you model have a slightly distinctive look of being edgy. One can see edges.
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Old 12-10-2002, 10:14 AM   #12
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Hi!

Thanx for the tipps. I'll set the tesslation of the wavy rings up a bit, they're really edgy.
Perhaps I'll also try to get some kind of reflectonmap...mh... I'll have to look...

Thanx,

markuz
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Old 12-10-2002, 01:17 PM   #13
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Ok, that's the really final improved one. :banana:
The stars are also slightly different and one less...
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Old 13-10-2002, 04:06 AM   #14
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um... there is still edges to be seen on the two outermost rings, but the inner-ring has improved!

In this small model dont be shy to push tesselation to 4, 6 or even 12+.

The tesselation setting must be set by each object/surface, I think. Please tell me if this is wrong guys.
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Old 13-10-2002, 10:35 AM   #15
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-
please Look at the next page..

Last edited by Markuz : 13-10-2002 at 10:41 AM.
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