Maya 2020 fundamentals - modelling the real world
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# 1 16-02-2005 , 02:35 AM
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Join Date: Jan 2005
Posts: 17

Got my DVDs'...1st question...

Hi,

I got my T-rex and Organic Modeling DVDs today and am quickly previewing the T-rex one. It seems great so far although it is a tad blurry.

I am wondering why Kurt chooses to create planes and apply his images to them via Hypershade rather than using the image plane option in the viewports?

I only ask, because my Digital Tutor DVD's beat yours to my house, so I have been following them for a few days and this is what they do. I am eager to jump into the T-rex, but I will finish what I have first and then dive in to yours.

I say that this is question #1, because I am sure I will have more since I am a noob to MAYA and nearly a noob to 3D in general.

I eagerly await the Texturing DVDs that I hear you have coming as well.

Thanks

# 2 16-02-2005 , 02:55 AM
Kurt's Avatar
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Thanks for supporting Sm..

For the question I just perfer to set up my images that way, both setups work basically the same as far as work flow.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 16-02-2005 , 06:03 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
using geometry is less taxing on the hardware, though, and they're easier and more user-friendly to position in the scene.

IMHO anyway...

# 4 05-03-2005 , 01:50 AM
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Join Date: Mar 2005
Location: England, UK
Posts: 145
theres no right or wrong way to set up image planes, its all down to personal preference, but i prefer the way kurt set up.

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