surface emission particles inheriting texture
i'm trying to emit particles from a nurbs object and have the particles inheriting the object's texture. I read the help file (and the earlier posting) but there are 2 things i don't understand (and can't get to work):
1) my Inherit particle colour option (under Emitter>Texture Emission attrubutes) is grayed out so i can't select it. I've already applied a texture to it.
2) if rgbPP is created to control the particles' colour, that means you can only use hardware particles correct? (unless you use a particle sampler utility). I tried it with both hard and software particles but nothing seems to work...