This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
for the gold it's a regular blinn, the color are dark yellow/brownish, the diffuse and eccentricity around 0.1. The specular color a bright yellow with a value of 2. Rendered with image based lighting with an HDRI. There is also a very bright spot light which only emits specularity to get some more highlights.
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